On this site you see an overview of all the competetive CS:GO wisdomofthecrone.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache. Die überarbeitet Map Cache ist ab sofort im Steam Workshop verfügbar. Tuscan hätten wahrscheinlich 90 Prozent der Spieler gerne in csgo. ↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation.
Cache Remake im Steam Workshop verfügbarVertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-. > Kommentare. [email protected] wisdomofthecrone.com Nov. um Uhr. My favorite map old cache. Its beautiful map. dodos 8. Nov. um Uhr. old cache ￣へ￣. On this site you see an overview of all the competetive CS:GO wisdomofthecrone.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache.
Csgo Cache Map Quick Select VideoHow to Play \u0026 Win on Cache Jonas 'Syncerus' Walter ist seit Maskottchen Kfc Uerdingen eSport-Journalismus aktiv. Mit etlichen Ligen und Mega-Events begeistert Valve erneut die gesamte Shooter Szene und erfreut sich nach wie vor einer riesigen Community. Juni um Uhr.
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This item will only be visible to you, admins, and anyone marked as a creator. Attackers spawn on the far right of Cache, opposite the Garage and towards the back of Mid.
For Defenders, they spawn on the opposite side of the map in an enormous room that leads towards the CT Halls.
This area provides a lot of visual information for the Defending team. There is also a Connector into Mid to defend this area too.
As the middle of the map, Mid is an area of high conflict since holding this area gives total control of the map. If the Attackers hold this area, then Defenders need to go around the entire map to reach either Bombsites and likewise for the Attackers if the Defenders are holding it.
However, if the Defenders hold this area, then it blocks potential attack routes for the Terrorists as well, making their approach more limited.
Mid also has Vents leading into Checkers by Site B allowing for fast movement between the areas for the team that controls it.
It also has a clear visible sight line to the Site A area. This is key for Defenders to monitor the zones. This is an important connecting area and is a relatively wide hallway that the Attackers mostly use to enter Site A with.
Some fighting will take place here as the Defenders hold the Attacking team back and as the Attackers push forwards through the wide doorway.
As a result, there is usually a Defender at the Forklift in the corner as they can hear the approaching Attackers use throwables to block them off.
When Attackers come through the doorway and into Site A, they must be sure to check the Forklift area.
While a throwable might not be needed for the Forklift corner, it will help reduce the damage taken by the team. On the opposite side of the map to Site A, this zone is set in the back of a large room that has several access points.
Site B is close to the CT Spawn and is quick for them to reach while the Terrorists would need to move through several areas to reach it.
Also, there are several methods to get close to the Site B room, also with hallways, vents and Rafters.
While there are four doorways into the room, there is a lack of visibility into Site B which can make this a tricky room to deal with.
Quad Quad is the name given to the location that surrounds the big stack of four boxes at the back of A Site.
A Default Default is the "default" plant spot, which is considered the safest place to plant as it is hardest to reach from most angles. Forklift Forklift is the location around and behind under balcony the forklift vehicle located on A Site.
Balcony Balcony is the raised metal balcony on A site, located above Forklift, and stretching round to catwalk.
Highway Highway is the name given to the fairly narrow stretch of hill that connects Mid to A Site. White Box White Box refers to the area around and on the white box at the end mid-side of Highway.
Sand Bags Sand bags refers to the area around and on top of the sand bags between Connector and Mid Roof. Vents Vents refers to the location around and inside the vents that connect Mid to B Checkers.
Cubby Cubby refers to the corner directly below boost that presses up against A Main. Checkers Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area.
Back Checkers Back Checkers refers to the area behind the boxes at the back of Checkers. T Red Red refers to the area on top of the red shipping container inside Garage.
Dumpster Dumpster refers to the room that connects Garage to B Halls. Toxic Toxic refers to the yellow barrel close to the back of Sun Room.
Pit Pit refers to the dip next to the ramp on B Site. B Site B Site is the area that the bomb can be planted within on the B bombsite i.
Spray This refers to the area behind the boxes at the back of B Site. Rafters Rafters is the raised metal platform that Heaven leads on to.
Tree Tree refers to the large tree located at the back of Hell. Mid Mid refers to the "middle" section of the map and covers the land that joins Garage, Connector, and Highway.
Also known as: Middle. Hover over locations on the map to view a written explanation for each region. It was first brought into the series through the original Counter-Strike game, where it was added in Due to its massive popularity, Dust II is the map that many new players will learn callouts on first, most of which are quite simple and easy to learn.
The map is considered to be very evenly balanced between the Terrorist and Counter Terrorist teams. Cobblestone is a bomb defusal map set in France that been existent in many iterations of Counter-Strike.
Cobble is one of the rare maps in CS:GO where the Terrorist side is generally considered to be easier to play than the Counter Terrorist side.
Inferno is a bomb defusal map located in Italy that has been a classic to play on since its addition in the very earliest days of Counter-Strike.
It is one of the maps in CS:GO to have gone through a rehaul to its look and textures since the game's release. Seen unanimously as a CT-sided map, Inferno has the most callouts we've detailed across all CS:GO maps, so it's one to get learning if you aren't already familiar with it!