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There are analogues for Godzilla and King Kong, of course, but let's not forget about Space Penguin who can freeze enemies with his ice-ray.
Or the giant 'Cyber Kitty' robot, which is essentially a giant, pink Power Ranger mech. I'm not making any of these up, by the way; that knowing silliness is charming and just one reason why this game is such a hoot, making it one of the better board games for kids.
Another reason is its easy-to-understand gameplay that's suitable for all ages. In essence, you compete with your fellow monsters to be the one doing the smashing each turn.
This earns you points, as does buying cards that represent goofy mass-destruction. Want to battle players? Yet more cards enhance your monster with powers like extra heads, poison spit, and a spiked tail you can use to fight.
There's a social element in King of Tokyo, too; you can conspire with rivals to topple whoever's stomping through the city, allowing you to engage in lighthearted backstabbing.
No matter what you choose, all this gets resolved via a Yahtzee-style mechanic you can explain to anyone in seconds. Most party games rely on silliness or trivia to function.
Codenames is a clever alternative that throws strategy into the mix like a grenade. One player invents single-word clues that guide their team-mates toward particular cards laid out in a grid, and this clue can be anything it might rhyme with the target, make a compound word, or be a synonym.
However, no hints are allowed to be given beyond that. Basically, get ready to go crazy watching your team talk their way out of the right answers.
It's both hilarious and infuriating. It's also harder to come up with clues than it sounds, leading to moments of quiet as players desperately think of links.
While that may be too thoughtful for a true knees-up, it's perfect for later in the evening when things are winding down.
It's a great icebreaker, too; finding out the reasoning behind someone else's clue can teach you a lot about them for example, they might connect the word 'blue' with 'milk' because they're a Star Wars fan.
Finally, there are plenty of alternatives if the spy theme isn't doing it for you - you can pick up versions based on Marvel, Disney, and more.
If you've played many board games, you'll probably have encountered the Arkham Horror series at one point or another - there are loads of them.
Based on the work of H. Lovecraft, they usually have you trying to fend off cultists who want to bring about the end of the world via the transdimensional horrors of Cthulu and co.
Only this time, they've managed it. With the apocalypse breathing down our necks, you now have just eight turns to reverse the summoning ritual.
Arkham Horror: Final Hour is a much quicker entry than its predecessors as a result. However, it's every bit as enjoyable as a co-op experience.
Although it can be overwhelming due to the complexity of its mechanics, they're clever and unique enough to give this game staying power.
What's more, the tension it induces over its 30 to minute runtime is palpable. The odds are always against you, which makes victory all the sweeter.
Read more: Arkham Horror: Final Hour review. Players: Difficulty: Moderate Time to set up: 5 minutes Time to play: minutes.
Fans of Clue, assemble - this is a cool alternative to get your teeth into. Mysterium is a classic whodunnit set in an old mansion from days gone by, but don't think that makes it predictable.
You see, one of the players is dead… and they're trying to solve their own murder. The plot, as they say, thickens. There are two roles up for grabs here; you can either be the ghost or one of six psychics who are trying to solve the case.
Unfortunately, the dearly departed can only communicate via 'visions'. These take the form of cards with surreal, eerie artwork that's deliberately vague outside of context.
As you may have guessed, the psychics must then interpret those messages to find the murderer. Oh, and they've got a time-limit.
Take too long and the ghost will fade back into nothingness. It's a 'killer' set-up I'm so sorry that seizes your attention and refuses to let go.
Well, if the game's paintings don't distract you first - they're downright beautiful. Mysterium isn't alone, either. There are a couple of expansions floating around the ether if the base game loses its shine, and their prices are pretty reasonable.
Bananagrams may sound daft, but it's pure gold if you're into word games. As the lovechild of Scrabble, Upwords, and your average pen-and-paper puzzle, this game challenges its players to make a crossword from letter tiles.
Because each word must be connected to another one and make sense which is a right pig if you've got a handful of 'z' and 'q' , it gives your gray matter a workout.
You'll need to be quick, too. Once someone's used up their pile of letters, you all take another tile… even those who haven't finished their crossword yet.
This ratchets up the pressure in a big way; if you're not on your toes, you could find yourself with a mountain of letters to wade through.
Don't worry about being left behind, though. Because the game keeps going until no tiles are left, there's room for underdogs to pull off a last-minute win nonetheless.
That's an amazing feeling, and managing to create a long word full of awkward letters now's the time to break out 'antidisestablishmentarianism' is just as empowering.
Thanks to Bananagram's small playing pieces and petite case, it's also ideal for gaming on the go. It can easily fit into a pocket or bag, and that means you're able to take it with you when out and about.
There are plenty of alternative versions, too - you can get a Party Edition that adds amusing new rules, Double Bananagrams for larger groups, and more.
The mashup of mechs-and-farming in Jakub Roszalski's art fires up the imagination in a big way, and it's now spilled out onto the tabletop. Set on an alternate s Earth, Scythe is a place where farm-animals and peasants coexist with hulking dieselpunk mechs.
Well, we say coexist; everyone in this world is jostling for power, so you'll need to keep your wits about you. Scythe takes a leaf from Civilisation's book; it's every bit as interested in building and expanding your economy as robot battles.
Indeed, you can win the game without ever firing a shot. At the other end of the scale, you can blow your foes to smithereens, bluff, or snatch up uninhabited land while no-one's looking.
This kind of sandbox gameplay makes it all the more appealing. As we mentioned before, the game's visuals are also stunning.
Artwork depicting the juxtaposition of rural life vs oily, smoking war-bots are breathtaking, and the models are similarly impressive.
A lot of love has clearly gone into Scythe's design. Cosmic Encounter was first published in and has been through numerous editions since, but all of them have something in common - they're brilliant.
Each player takes the reigns of a unique alien race, and the aim is to establish colonies on rivals' planets. Of course, it's as straightforward as that.
For each encounter, the players involved negotiate with everyone else for temporary alliances. The fallout of this ensures that no two games are ever the same.
While it's pretty simple, Cosmic Encounter's got an odd setup that can seem peculiar to those familiar with traditional attack and defense games.
Once you've gotten to grips with it, though, the ever-changing 'powers' make every game a blast. Examples include winning encounters by losing, reversing card numbers so 17 becomes 71, or being able to resurrect lost ships.
Want more suggestions? Looking for something specific? Don't forget to check out our range of other board game guides.
No matter whether you're hunting down a beloved classic or something for your children, we've got you covered. Keen to try roleplaying games, on the other hand?
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Image 1 of 3. Image 2 of 3. Image 3 of 3. Pandemic The best board game overall. Ticket to Ride The best board game for all ages. Pinch 'N' Pass The best party board game.
Betrayal at House on the Hill The most replayable board game. The best board game for lots of players. Blockbuster: The Game The best board game for trivia.
Villainous The best board game for tactical thinking. Carcassonne The best classic board game. Jaws: The Game The best movie-based board game. Gloomhaven The best roleplaying board game.
Root The best strategy board game. Fallout The best board game for solo play. One Night Ultimate Werewolf The best board game to play in minute bursts.
King of Tokyo The best family-friendly board game. Codenames The best icebreaker board game.