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League of Legends KeSPA Cup Ergebnis ArchivWas plant Kespa? News, Konzert, aktuelle Infos, Tickets und viel mehr für September auf GoOut. Ebenfalls im Jahr wurde die Korean e-Sports Association (KeSPA) gegründet, die im Laufe der Zeit zu einem Mitglied des Korean Olympic Committees. Die Korean e-Sports Association (kor. Hangeul: 한국 e스포츠 협회, revidiert: Hanguk e-seupocheu hyeophoe) oder KeSPA ist ein südkoreanischer.
Kespa Navigation menu Video[2020 LCK Academy Series] 챔피언십 - 4강 Die Korean e-Sports Association oder KeSPA ist ein südkoreanischer Dachverband um E-Sport in Südkorea zu etablieren und zu verwalten. Derzeit zählen 22 Titel zu den offiziellen E-Sport-Spielen der KeSPA. Darunter StarCraft, StarCraft II, League of. Die Korean e-Sports Association (kor. Hangeul: 한국 e스포츠 협회, revidiert: Hanguk e-seupocheu hyeophoe) oder KeSPA ist ein südkoreanischer. KeSPA Cup Startdatum: Enddatum: Typ: LAN Event. Preisgeld: ₩ ,, Ort: South Korea. Event / Turnier: KeSPA. Am Montag startet der diesjährige KeSPA Cup mit Teilnehmern aus der LCK, Challengers Korea und mehreren Amateur-Teams. WERBUNG.
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Players seeking to compete in a league had to acquire a Progaming License. This was either obtained by competing in the Courage tournament, a tournament held multiple times in a year, or was given by a professional StarCraft team.
At the beginning of the StarCraft II beta phase, Blizzard Entertainment tried to promote its new game directly to the teams and players of the Brood War pro scene, but the invitation was turned down by most of the invitees and the event was cancelled.
Until October , the teams overseen by KeSPA and the members of the eSports Federation would not be able to transfer players to each other, in order to protect both the players and the league.
On Other Wikis. Corporate sponsors, such as Shinhan Bank, began to express their concern, as did fans, who had become increasingly agitated, staged protests and posted complaints on KeSPA forums.
Although the terms were not revealed, it is believed the two networks agreed to contract the broadcast rights from IEG and KeSPA, with royalties paid for derivative works, such as VODs.
KeSPA felt they had managed and cultivated the StarCraft e-Sports brand from the ground up for the past several years into the blooming business it had become with minimal if any support from Blizzard, such that now that the game's market and brand had become lucrative, Blizzard decided it wanted to reap some of the financial benefits.
Concurrently, Blizzard was communicating with Gretech, who operated and owned GOMtv, and the streaming content provider had largely recognized Blizzard's IP rights.
A few of the teams stopped participating, and GOM leagues stopped. In April , Blizzard broke off negotiations with KeSPA, noting little to no progress had been made in the past three years.
According to KeSPA, Blizzard was asking prior approval to all league such as contracting sponsorship, marketing materials, broadcasting plans, licensing fees for running of leagues, ownership of all broadcasted programs and derived works, such as VODs, and the right to audit KeSPA.
KeSPA also stated in this response that they were willing to pay a "reasonable" fee in potentially arriving at a compromise.
With StarCraft II being released, fans speculated that Blizzard was making a stand with Brood War to ensure their IP and copyrights would be properly recognized, as well as to have better control over financial implications of what would likely be successful sequel.
In May , with negotiations having broken off, Blizzard announced it had provided exclusive rights for both Brood War and StarCraft II to Gretech with a term limit of three years.
From August to October , negotiations continue, but no long term compromises were reached. Unable to reach a settlement, in late November and December , Blizzard would issue statements on the matter, stating their wishes to have their intellectual property rights properly addressed and licensed.
In March , GOM gave up exclusive rights to Brood War, amidst the various legal proceedings, announcing that they relinquished tournament operation and broadcasting rights back to Blizzard Entertainment.
Effectively, with the inability to find a compromise between GOMtv and the existing game broadcasting companies, and thus an inability to commercialize on the rights, GOM stepped away from the situation, likely with a cost savings.
As such, KeSPA and the broadcasting stations can run tournaments as they saw fit, and Blizzard would not restrict the sales of any derivative works that is created from tournaments.
Meanwhile, KeSPA and the broadcasting stations would pay Blizzard a licensing fee for use of the game, as well as place Blizzard's logo during the contests.
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